The Story So Far
Almokon was not always a land of contention. For three centuries it prospered beneath a single crown — the Accord of the Gilt Throne — a compact that bound warrior, priest, merchant, delegate, and common folk in uneasy but workable harmony.
Then the Throne fell silent. No heir came forward. No declaration was made. In the vacuum left by the crown's absence, the five great powers that once served it began, slowly and then with alarming speed, to assert themselves.
"The Throne does not grant dominion. Dominion is what fills the Throne's absence — and it belongs to whoever is bold enough to claim it."
The Bounty system arose as a civilised fiction — a way to measure power without drowning Almokon in outright war. A public declaration, witnessed and recorded, that your faction's will has bent the land to its purposes. Accumulate twenty-one such Bounties and the argument is settled: Almokon answers to you.
Whether that settlement holds is a question for tomorrow. Today, your faction moves, and the game is played.